Overview

Booth Sweeney (1995) — Collection of experiential games and exercises for teaching systems thinking concepts. Designed so that anyone — managers, CEOs, teachers, professors — can use them without being an OD professional. Companion to Senge et al.’s “The Fifth Discipline Fieldbook.”

The Ways of a Systems Thinker

A systems thinker:

  • Sees the whole picture
  • Changes perspectives to see new leverage points
  • Looks for interdependencies
  • Considers how mental models create our futures
  • Pays attention to and gives voice to the long-term
  • “Goes wide” (peripheral vision) to see complex cause and effect
  • Finds where unanticipated consequences emerge
  • Focuses on structure, not blame
  • Holds the tension of paradox without trying to resolve it quickly
  • Makes systems visible through causal maps and computer models
  • Seeks out stocks/accumulations and their time delays
  • Watches for “win/lose” mindsets that worsen high-interdependence situations
  • Sees oneself as part of, not outside of, the system

Game-Based Learning

Games can:

  • Reveal unconscious ways of interacting and solving problems
  • Illustrate the power of habits, paradigms, and values
  • Replicate systems archetypes (recurring behavioral patterns)
  • Create non-threatening environments for testing theories
  • Engage participants with diverse learning styles

Two modes: discovery (learn through mistakes during play) and confirmation (learn concepts first, then validate through play).

Design Philosophy

The Western culture of education leaves the problem-solving potential of our bodies virtually untapped. Engage the mind AND the body. Systems thinking and systems sensing potential has been untapped.